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Monotony

Animation + Virtual Space Representation

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2023 Spring | U of T Architecture Advanced Topics in the Technology of Architecture
Instructor: Andy Bako

With the advancement of technology and animation being able to simulate physics and natural properties, it reflects its potential to create a digital environment that can respond to human interaction and emotion. The goal of this project was to explore the transformative power of animated spaces. Using Blender, various physics simulations were run to visualize how dynamic environments could evolve, and by taking a single frame of each simulation to dissect and adapt into different floor
plans. These plans were then modeled in Revit to analyze how they could be implemented in the real world as functional spaces and identify how they could become rooms for people to utilize.

Animations

Animation Frames

Frames to Plans

Form Finding

Wasp Simulation

Office Integration

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